new GameObject()
GameObject
.Instantiate()
GameObject
.CreatePrimitive(PrimitiveTapy
.Cube
)
GameObject Go
=GameObjectPrimitive(PrimitiveType
.Cube
);
Go
.Getcomponent<rigidbody>();
Go
.name
;
Go
.Tag
;
Destory
;
Destoryimmidiate
;
DontDestoryOnLoad
;
FindObjectType<light>();
FindObjectsType
<>();
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