using UnityEngine
;
using System
.Collections
;
using System
;
public class DelayToInvoke : MonoBehaviour
{
public static IEnumerator DelayToInvokeDo(Action action
, float delaySeconds
)
{
yield return new WaitForSeconds(delaySeconds
);
action();
}
}
调用:
StartCoroutine(DelayToInvoke
.DelayToInvokeDo(() =>
{
},
参考:https://www.jianshu.com/p/e740972d22ed
转载请注明原文地址: https://lol.8miu.com/read-5843.html