https://docs.microsoft.com/en-us/windows/win32/api/mswsock/nf-mswsock-acceptex 微软示例 参考: https://blog.csdn.net/ggz631047367/article/details/45012993
// IOCP_TCPIP_Socket_Server.cpp #include <WinSock2.h> #include <Windows.h> #include <vector> #include <iostream> #include <mswsock.h> using namespace std; #pragma comment(lib, "Ws2_32.lib") // Socket编程需用的动态链接库 #pragma comment(lib, "Kernel32.lib") // IOCP需要用到的动态链接库 #define SEND 0 #define RECV 1 #define ACCEPT 2 /** * 结构体名称:PER_IO_DATA * 结构体功能:重叠I/O需要用到的结构体,临时记录IO数据 **/ const int DataBuffSize = 2 * 1024; typedef struct { OVERLAPPED overlapped; WSABUF databuff; char buffer[DataBuffSize]; int BufferLen; int operationType; SOCKET client; }PER_IO_OPERATEION_DATA, *LPPER_IO_OPERATION_DATA, *LPPER_IO_DATA, PER_IO_DATA; /** * 结构体名称:PER_HANDLE_DATA * 结构体存储:记录单个套接字的数据,包括了套接字的变量及套接字的对应的客户端的地址。 * 结构体作用:当服务器连接上客户端时,信息存储到该结构体中,知道客户端的地址以便于回访。 **/ typedef struct { SOCKET socket; SOCKADDR_STORAGE ClientAddr; }PER_HANDLE_DATA, *LPPER_HANDLE_DATA; // 定义全局变量 const int DefaultPort = 5000; vector < PER_HANDLE_DATA* > clientGroup; // 记录客户端的向量组 int g_nThread = 0;//开启线程数量 HANDLE hThread[50];//线程句柄 SOCKET srvSocket = NULL; DWORD dwBytes = 0; HANDLE hMutex = CreateMutex(NULL, FALSE, NULL); DWORD WINAPI ServerWorkThread(LPVOID CompletionPortID); DWORD WINAPI ServerSendThread(LPVOID IpParam); LPFN_ACCEPTEX lpfnAcceptEx = NULL;//AcceptEx函数指针 GUID guidAcceptEx = WSAID_ACCEPTEX; GUID GuidGetAcceptExSockAddrs = WSAID_GETACCEPTEXSOCKADDRS; LPFN_GETACCEPTEXSOCKADDRS lpfnGetAcceptExSockAddrs = NULL; // 开始主函数 int main() { // 加载socket动态链接库 WORD wVersionRequested = MAKEWORD(2, 2); // 请求2.2版本的WinSock库 WSADATA wsaData; // 接收Windows Socket的结构信息 DWORD err = WSAStartup(wVersionRequested, &wsaData); if (0 != err) { // 检查套接字库是否申请成功 cerr << "Request Windows Socket Library Error!\n"; system("pause"); return -1; } if (LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 2) {// 检查是否申请了所需版本的套接字库 WSACleanup(); cerr << "Request Windows Socket Version 2.2 Error!\n"; system("pause"); return -1; } // 创建IOCP的内核对象 /** * 需要用到的函数的原型: * HANDLE WINAPI CreateIoCompletionPort( * __in HANDLE FileHandle, // 已经打开的文件句柄或者空句柄,一般是客户端的句柄 * __in HANDLE ExistingCompletionPort, // 已经存在的IOCP句柄 * __in ULONG_PTR CompletionKey, // 完成键,包含了指定I/O完成包的指定文件 * __in DWORD NumberOfConcurrentThreads // 真正并发同时执行最大线程数,一般推介是CPU核心数*2 * ); **/ HANDLE completionPort = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 0); if (NULL == completionPort) { // 创建IO内核对象失败 cerr << "CreateIoCompletionPort failed. Error:" << GetLastError() << endl; system("pause"); return -1; } // 创建IOCP线程--线程里面创建线程池 // 确定处理器的核心数量 SYSTEM_INFO mySysInfo; GetSystemInfo(&mySysInfo); // 基于处理器的核心数量创建线程 for (DWORD i = 0; i < (mySysInfo.dwNumberOfProcessors * 2); ++i) { // 创建服务器工作器线程,并将完成端口传递到该线程 HANDLE ThreadHandle = CreateThread(NULL, 0, ServerWorkThread, completionPort, 0, NULL);//第一NULL代表默认安全选项,第一个0,代表线程占用资源大小,第二个0,代表线程创建后立即执行 if (NULL == ThreadHandle) { cerr << "Create Thread Handle failed. Error:" << GetLastError() << endl; system("pause"); return -1; } hThread[i] = ThreadHandle; ++g_nThread; } // 建立流式套接字 srvSocket = WSASocket(AF_INET, SOCK_STREAM, IPPROTO_TCP, NULL, 0, WSA_FLAG_OVERLAPPED); // Associate SOCKET with IOCP if (NULL == CreateIoCompletionPort((HANDLE)srvSocket, completionPort, NULL, 0)) { cout << "CreateIoCompletionPort failed with error code: " << WSAGetLastError() << endl; if (INVALID_SOCKET != srvSocket) { closesocket(srvSocket); srvSocket = INVALID_SOCKET; } return -1; } // 绑定SOCKET到本机 SOCKADDR_IN srvAddr; srvAddr.sin_addr.S_un.S_addr = htonl(INADDR_ANY); srvAddr.sin_family = AF_INET; srvAddr.sin_port = htons(DefaultPort); int bindResult = bind(srvSocket, (SOCKADDR*)&srvAddr, sizeof(SOCKADDR)); if (SOCKET_ERROR == bindResult) { cerr << "Bind failed. Error:" << GetLastError() << endl; system("pause"); return -1; } // 将SOCKET设置为监听模式 int listenResult = listen(srvSocket, 10); if (SOCKET_ERROR == listenResult) { cerr << "Listen failed. Error: " << GetLastError() << endl; system("pause"); return -1; } // 开始处理IO数据 cout << "本服务器已准备就绪,正在等待客户端的接入...\n"; 创建用于发送数据的线程 //HANDLE sendThread = CreateThread(NULL, 0, ServerSendThread, 0, 0, NULL);//第二个0,代表回掉函数参数为0 for (int i = 0; i < 10; ++i) { PER_HANDLE_DATA * PerHandleData = NULL; SOCKET acceptSocket = WSASocket(AF_INET, SOCK_STREAM, IPPROTO_TCP, 0, 0, WSA_FLAG_OVERLAPPED); if (INVALID_SOCKET == acceptSocket) { cerr << "WSASocket failed with error code: %d/n" << WSAGetLastError() << endl; return FALSE; } // 开始在接受套接字上处理I/O使用重叠I/O机制 // 在新建的套接字上投递一个或多个异步 // WSARecv或WSASend请求,这些I/O请求完成后,工作者线程会为I/O请求提供服务 // 单I/O操作数据(I/O重叠) LPPER_IO_OPERATION_DATA PerIoData = NULL; PerIoData = (LPPER_IO_OPERATION_DATA)GlobalAlloc(GPTR, sizeof(PER_IO_OPERATEION_DATA)); ZeroMemory(&(PerIoData->overlapped), sizeof(OVERLAPPED)); PerIoData->databuff.len = 1024; PerIoData->databuff.buf = PerIoData->buffer; PerIoData->operationType = ACCEPT; // read PerIoData->client = acceptSocket; if (SOCKET_ERROR == WSAIoctl(srvSocket, SIO_GET_EXTENSION_FUNCTION_POINTER, &guidAcceptEx, sizeof(guidAcceptEx), &lpfnAcceptEx, sizeof(lpfnAcceptEx), &dwBytes, NULL, NULL)) { cerr << "WSAIoctl failed with error code: " << WSAGetLastError() << endl; if (INVALID_SOCKET != srvSocket) { closesocket(srvSocket); srvSocket = INVALID_SOCKET; } //goto EXIT_CODE; return -1; } if (SOCKET_ERROR == WSAIoctl(srvSocket, SIO_GET_EXTENSION_FUNCTION_POINTER, &GuidGetAcceptExSockAddrs, sizeof(GuidGetAcceptExSockAddrs), &lpfnGetAcceptExSockAddrs, sizeof(lpfnGetAcceptExSockAddrs), &dwBytes, NULL, NULL)) { cerr << "WSAIoctl failed with error code: " << WSAGetLastError() << endl; if (INVALID_SOCKET != srvSocket) { closesocket(srvSocket); srvSocket = INVALID_SOCKET; } //goto EXIT_CODE; return -1; } if (FALSE == lpfnAcceptEx(srvSocket, PerIoData->client, PerIoData->databuff.buf, PerIoData->databuff.len - ((sizeof(SOCKADDR_IN) + 16) * 2), sizeof(SOCKADDR_IN) + 16, sizeof(SOCKADDR_IN) + 16, &dwBytes, &(PerIoData->overlapped))) { if (WSA_IO_PENDING != WSAGetLastError()) { cerr << "lpfnAcceptEx failed with error code: " << WSAGetLastError() << endl; return FALSE; } } } Sleep(1000 * 60 * 60); PostQueuedCompletionStatus(completionPort, 0, NULL, NULL); WaitForMultipleObjects(g_nThread, hThread, TRUE, INFINITE); WSACleanup(); system("pause"); return 0; } // 开始服务工作线程函数 DWORD WINAPI ServerWorkThread(LPVOID IpParam) { HANDLE CompletionPort = (HANDLE)IpParam; DWORD BytesTransferred; LPOVERLAPPED IpOverlapped; LPPER_HANDLE_DATA PerHandleData = NULL; LPPER_IO_DATA PerIoData = NULL; DWORD RecvBytes = 0; DWORD Flags = 0; BOOL bRet = false; while (true) { bRet = GetQueuedCompletionStatus(CompletionPort, &BytesTransferred, (PULONG_PTR)&PerHandleData, (LPOVERLAPPED*)&IpOverlapped, INFINITE); if (bRet == 0) { if (WAIT_TIMEOUT == GetLastError()) { continue; } // Error cout << "GetQueuedCompletionStatus failed with error:" << GetLastError() << endl; continue; } PerIoData = (LPPER_IO_DATA)CONTAINING_RECORD(IpOverlapped, PER_IO_DATA, overlapped); //这个宏的作用是:根据一个结构体实例中的成员的地址,取到整个结构体实例的地址 //PER_IO_DATA的成员overlapped的地址为&IpOverlapped,结果就可以获得PER_IO_DATA的地址 if (NULL == PerIoData) { // Exit thread break; } // 检查在套接字上是否有错误发生 if (0 == BytesTransferred && (PerIoData->operationType == RECV || PerIoData->operationType == SEND)) { closesocket(PerHandleData->socket); GlobalFree(PerHandleData); GlobalFree(PerIoData); continue; } switch (PerIoData->operationType) { case ACCEPT: { SOCKADDR_IN* remote = NULL; SOCKADDR_IN* local = NULL; int remoteLen = sizeof(SOCKADDR_IN); int localLen = sizeof(SOCKADDR_IN); lpfnGetAcceptExSockAddrs(PerIoData->databuff.buf, PerIoData->databuff.len - ((sizeof(SOCKADDR_IN) + 16) * 2), sizeof(SOCKADDR_IN) + 16, sizeof(SOCKADDR_IN) + 16, (LPSOCKADDR*)&local, &localLen, (LPSOCKADDR*)&remote, &remoteLen); //使用GetAcceptExSockaddrs函数 获得具体的各个地址参数. if (setsockopt(PerIoData->client, SOL_SOCKET, SO_UPDATE_ACCEPT_CONTEXT, (char*)&(PerHandleData->socket), sizeof(PerHandleData->socket)) == SOCKET_ERROR) cout << "setsockopt..." << endl; // 创建用来和套接字关联的单句柄数据信息结构 PerHandleData = (LPPER_HANDLE_DATA)GlobalAlloc(GPTR, sizeof(PER_HANDLE_DATA)); // 在堆中为这个PerHandleData申请指定大小的内存 PerHandleData->socket = PerIoData->client; //memcpy(&(perHandleData->clientAddr),raddr,sizeof(raddr)); //将新的客户套接字与完成端口连接 CreateIoCompletionPort((HANDLE)PerHandleData->socket, CompletionPort, (ULONG_PTR)PerHandleData, 0); memset(&(PerIoData->overlapped), 0, sizeof(OVERLAPPED)); PerIoData->operationType = RECV; //将状态设置成接收 //设置WSABUF结构 PerIoData->databuff.buf = PerIoData->buffer; PerIoData->databuff.len = PerIoData->BufferLen = 1024; cout << "wait for data arrive(Accept)..." << endl; Flags = 0; if (WSARecv(PerHandleData->socket, &(PerIoData->databuff), 1, &RecvBytes, &Flags, &(PerIoData->overlapped), NULL) == SOCKET_ERROR) if (WSAGetLastError() == WSA_IO_PENDING) cout << "WSARecv Pending..." << endl; continue; } break; case RECV: // 开始数据处理,接收来自客户端的数据 //WaitForSingleObject(hMutex, INFINITE); cout << "A Client says: " << PerIoData->databuff.buf << endl; //ReleaseMutex(hMutex); // 为下一个重叠调用建立单I/O操作数据 ZeroMemory(&(PerIoData->overlapped), sizeof(OVERLAPPED)); // 清空内存 PerIoData->databuff.len = 1024; PerIoData->databuff.buf = PerIoData->buffer;//buf是个指针,这一过程会清空buffer的内容 PerIoData->operationType = RECV; // read WSARecv(PerHandleData->socket, &(PerIoData->databuff), 1, &RecvBytes, &Flags, &(PerIoData->overlapped), NULL); continue; break; default: break; } } return 0; } // 发送信息的线程执行函数 DWORD WINAPI ServerSendThread(LPVOID IpParam) { while (1) { if (clientGroup.empty()) { Sleep(5000); continue; } char talk[200]; cin.get(talk, 200); int len; for (len = 0; talk[len] != '\0'; ++len) { // 找出这个字符组的长度 } talk[len] = '\n'; talk[++len] = '\0'; printf("I Say:"); cout << talk; //WaitForSingleObject(hMutex, INFINITE); for (unsigned i = 0; i < clientGroup.size(); ++i) { send(clientGroup[i]->socket, talk, 200, 0); // 发送信息 } //ReleaseMutex(hMutex); } return 0; }参考资料: https://www.codeproject.com/Articles/13382/A-simple-application-using-I-O-Completion-Ports-an
