gluCylinder生成圆锥体、圆柱体和圆台面的函数

it2026-01-13  7

gluCylinder

NAME

gluCylinder -- draw a cylinder

C SPECIFICATION

void gluCylinder(GLUquadricObj *qobj, GLdouble baseRadius, GLdouble topRadius, GLdouble height, GLint slices, GLint stacks)

PARAMETERS

qobj

Specifies the quadrics object (created with gluNewQuadric).

 

baseRadius

Specifies the radius of the cylinder at z = 0.

 

topRadius

Specifies the radius of the cylinder at z = height.

 

height

Specifies the height of the cylinder.

 

slices

Specifies the number of subdivisions around the z axis.

 

stacks

Specifies the number of subdivisions along the z axis.

DESCRIPTION

gluCylinder draws a cylinder oriented along the z axis. The base of the cylinder is placed at z = 0, and the top at z = height. Like a sphere, a cylinder is subdivided around the z axis into slices, and along the z axis into stacks.

Note that if topRadius is set to zero, then this routine will generate a cone.

If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation), then any generated normals point away from the z axis. Otherwise, they point toward the z axis.

If texturing is turned on (with gluQuadricTexture), then texture coordinates are generated so that t ranges linearly from 0.0 at z = 0 to 1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to 1.0 at the +y axis.

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