Eigen
::Quaterniond
quaternion(pose
.orientation
.w
,
pose
.orientation
.x
,
pose
.orientation
.y
,
pose
.orientation
.z
);
Eigen
::Vector3d eulerAngle
= quaternion
.matrix().eulerAngles(2,1,0);
pose
.position
.z
= eulerAngle
[0] * 180.0 / 3.1415926;
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