2019-05-22

it2025-09-27  6

简介

InputIPointerEnterHandler等接口键盘,鼠标,操作杆

Input

GetAxis:返回float,对应的name为InputSetting对应的GetButton:返回bool,对应的name为InputSetting对应的GetKey:返回bool - KeyCode:对应键值 - string:对应InputSetting对应的每一个下面的NegativeButton等Button if (Input.GetButton("Horizontal")) { Debug.LogError("GetButton"); } float h = Input.GetAxis("Horizontal"); if (0!=h) { Debug.LogError("GetAxis"); } if (Input.GetKey(KeyCode.A)) { Debug.LogError("GetKey_keycode"); } if (Input.GetKey("a")) { Debug.LogError("GetKey_name"); } mousePresent:检测鼠标设备,官方文档中解释在各个平台会有很大出入mouseScrollDelta:返回(0,0,1)或者(0,0,-1)mousePosition:返回鼠标在屏幕坐标系坐标 if (Input.mousePresent) { Debug.LogError("______mousepresent"); } Debug.LogError(Input.mouseScrollDelta+"______scroll"); Debug.LogError(Input.mousePosition+"_____position"); touchSupported:触控支持touchPressureSupported:触控按压支持multiTouchEnabled:多个触控支持stylusTouchSupported:触控板支持simulateMouseWithTouches:通过触摸启用/禁用鼠标模拟。默认情况下,此选项已启用。如果启用,最多三个并发触摸将转换为相应鼠标按钮上的状态(例如:双指点击将等于鼠标右键单击)。touchCount:GetTouch:touches: Touch[] to = Input.touches; if (to.Length>0) { Debug.LogError(to.Length); if (to[0].phase==TouchPhase.Began) { Debug.LogError("begin"); } else if (to[0].phase == TouchPhase.Moved) { Debug.LogError("move"); } else if (to[0].phase == TouchPhase.Stationary) { Debug.LogError("station"); } else if (to[0].phase == TouchPhase.Ended) { Debug.LogError("end"); } }

Touch

position:触控的当前屏幕坐标rawPosition:触控的开始移动坐标deltaPosition:触控的每次移动方向坐标TouchPhase:触控状态Begin,Move,Stationary,EndTouchType:触控类型,直接触控,远程的,还是触控笔那种fingerId:开始:手指放上,依次0123;移开1号,其他不变;再放上一个,从0开始分配空着的1

Regular Update Events

GUI events

Physics events

Initialization Events

鼠标进入:IPointerEnterHandler,OnPointerEnter鼠标退出:IPointerExitHandler,OnPointerExit

双击

UI:

IPointerClickHandler public void OnPointerClick(PointerEventData eventData) { if (eventData.clickCount == 2) { Debug.log("双击"); } }

物体:

void Update(){ if(Event.current.isMouse && Event.current.type == EventType.MouseDown && Event.current.clickCount == 2){ if(b){ print("double click " + transform.name); } } } void OnMouseEnter(){ b = true; } void OnMouseExit(){ b =false; }
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