实验4 直线编码裁剪算法

it2024-07-07  47

1.实验目的:

了解二维图形裁剪的原理(点的裁剪、直线的裁剪、多边形的裁剪);利用VC+OpenGL实现直线的裁剪算法。

2.实验内容:

(1) 理解直线裁剪的原理(Cohen-Surtherland算法、梁友栋算法)。 (2) 利用VC+OpenGL实现直线的编码裁剪算法,在屏幕上用一个封闭矩形裁剪任意一条直线。 (3) 调试、编译、修改程序。 (4) 尝试实现梁友栋裁剪算法。

3.实验原理:

在编码裁剪算法中,为了快速判断一条直线段与矩形窗口的位置关系,采用了如图A.4所示的空间划分和编码方案。 裁剪一条线段时,先求出两端点所在的区号code1和code2,若code1 = 0且code2 = 0,则说明线段的两个端点均在窗口内,那么整条线段必在窗口内,应取之;若code1和code2经按位“与”运算的结果不为0,则说明两个端点同在窗口的上方、下方、左方或右方。这种情况下,对线段的处理是弃之。如果上述两种条件都不成立,则按第三种情况处理。求出线段与窗口某边的交点,在交点处把线段一分为二,其中必有一段完全在窗口外,可弃之,对另一段则重复上述处理。

图A.4裁剪编码

4.实验代码:

#include <GL/glut.h> #include <stdio.h> #include <stdlib.h> #define LEFT_EDGE 1 #define RIGHT_EDGE 2 #define BOTTOM_EDGE 4 #define TOP_EDGE 8 void LineGL(int x0, int y0, int x1, int y1) { glBegin(GL_LINES); glColor3f(1.0f, 0.0f, 0.0f); glVertex2f(x0, y0); glColor3f(0.0f, 1.0f, 0.0f); glVertex2f(x1, y1); glEnd(); } struct MyRect { float xmin, xmax, ymin, ymax; }; MyRect rect; int x0, y0, x1, y1; int CompCode(int x, int y, MyRect rect) { int code = 0x00; if (y < rect.ymin) code = code | 4; if (y > rect.ymax) code = code | 8; if (x > rect.xmax) code = code | 2; if (x < rect.xmin) code = code | 1; return code; } int cohenSutherlandLineClip(MyRect rect, int &x0, int & y0, int &x1, int &y1) { int accept, done; float x, y; accept = 0; done = 0; int code1, code2, codeout; code1 = CompCode(x0, y0, rect); code2 = CompCode(x1, y1, rect); do { if (!(code1 | code2)) { accept = 1; done = 1; } else if (code1 & code2) done = 1; else { if (code1 != 0) codeout = code1; else codeout = code2; if (codeout&LEFT_EDGE) { y = y0 + (y1 - y0)*(rect.xmin - x0) / (x1 - x0); x = (float)rect.xmin; } else if (codeout&RIGHT_EDGE) { y = y0 + (y1 - y0)*(rect.xmax - x0) / (x1 - x0); x = (float)rect.xmax; } else if (codeout&BOTTOM_EDGE) { x = x0 + (x1 - x0)*(rect.ymin - y0) / (y1 - y0); y = (float)rect.ymin; } else if (codeout&TOP_EDGE) { x = x0 + (x1 - x0)*(rect.ymax - y0) / (y1 - y0); y = (float)rect.ymax; } if (codeout == code1) { x0 = x; y0 = y; code1 = CompCode(x0, y0, rect); } else { x1 = x; y1 = y; code2 = CompCode(x1, y1, rect); } } } while (!done); if (accept) LineGL(x0, y0, x1, y1); return accept; } void myDisplay() { glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0f, 0.0f, 0.0f); glRectf(rect.xmin, rect.ymin, rect.xmax, rect.ymax); LineGL(x0, y0, x1, y1); glFlush(); } void Init() { glClearColor(0.0, 0.0, 0.0, 0.0); glShadeModel(GL_FLAT); rect.xmin = 100; rect.xmax = 300; rect.ymin = 100; rect.ymax = 300; x0 = 450, y0 = 0, x1 = 0, y1 = 450; printf("Press key 'c' to Clip!\nPress key 'r' to Restore!\n"); } void myReshape(int w, int h) { glViewport(0, 0, (GLsizei)w, (GLsizei)h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0.0, (GLdouble)w, 0.0, (GLdouble)h); } void myKeyboard(unsigned char key, int x, int y) { switch (key) { case 'c': cohenSutherlandLineClip(rect, x0, y0, x1, y1); glutPostRedisplay(); break; case 'r': Init(); glutPostRedisplay(); break; case 'x': exit(0); break; default: break; } } int main(int argc, char *argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE); glutInitWindowPosition(100, 100); glutInitWindowSize(640, 480); glutCreateWindow("Hello World!"); Init(); glutDisplayFunc(myDisplay); glutReshapeFunc(myReshape); glutKeyboardFunc(myKeyboard); glutMainLoop(); return 0; }

5.实验思考

请分别给出直线的三种不同位置情况,测试实验代码是否存在问题,如果有请调试改正,并尝试实现梁友栋裁剪算法。

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