shell游戏 touch 创建一个.sh结尾的文件 用sh 连接
> #!/bin/bash > > #颜色定义 cRed=1 cGreen=2 cYellow=3 cBlue=4 cFuchsia=5 cCyan=6 cWhite=7 colorTable=($cRed $cGreen $cYellow $cBlue $cFuchsia $cCyan $cWhite) > > #位置和大小 iLeft=3 iTop=2 ((iTrayLeft = iLeft + 2)) ((iTrayTop = iTop + 1)) ((iTrayWidth = 10)) ((iTrayHeight = 15)) > > #颜色设置 cBorder=$cGreen cScore=$cFuchsia cScoreValue=$cCyan > > #控制信号 > #改游戏使用两个进程,一个用于接收输入,一个用于游戏流程和显示界面; > #当前者接收到上下左右等按键时,通过向后者发送signal的方式通知后者。 sigRotate=25 sigLeft=26 sigRight=27 sigDown=28 sigAllDown=29 sigExit=30 > > #七中不同的方块的定义 > #通过旋转,每种方块的显示的样式可能有几种 box0=(0 0 0 1 1 0 1 1) box1=(0 2 1 2 2 2 3 2 1 0 1 1 1 2 1 3) box2=(0 0 0 1 1 1 1 2 0 1 1 0 1 1 2 0) box3=(0 1 0 2 1 0 > 1 1 0 0 1 0 1 1 2 1) box4=(0 1 0 2 1 1 2 1 1 0 1 1 1 2 2 2 0 1 1 1 2 0 > 2 1 0 0 1 0 1 1 1 2) box5=(0 1 1 1 2 1 2 2 1 0 1 1 1 2 2 0 0 0 0 1 1 1 > 2 1 0 2 1 0 1 1 1 2) box6=(0 1 1 1 1 2 2 1 1 0 1 1 1 2 2 1 0 1 1 0 1 1 > 2 1 0 1 1 0 1 1 1 2) > #所有其中方块的定义都放到box变量中 box=(${box0[@]} ${box1[@]} ${box2[@]} ${box3[@]} ${box4[@]} ${box5[@]} ${box6[@]}) > #各种方块旋转后可能的样式数目 countBox=(1 2 2 2 4 4 4) > #各种方块再box数组中的偏移 offsetBox=(0 1 3 5 7 11 15) > > #每提高一个速度级需要积累的分数 iScoreEachLevel=50 #be greater than 7 > > #运行时数据 sig=0 #接收到的signal iScore=0 #总分 iLevel=0 #速度级 boxNew=() #新下落的方块的位置定义 cBoxNew=0 #新下落的方块的颜色 iBoxNewType=0 > #新下落的方块的种类 iBoxNewRotate=0 #新下落的方块的旋转角度 boxCur=() #当前方块的位置定义 cBoxCur=0 #当前方块的颜色 iBoxCurType=0 #当前方块的种类 iBoxCurRotate=0 > #当前方块的旋转角度 boxCurX=-1 #当前方块的x坐标位置 boxCurY=-1 #当前方块的y坐标位置 iMap=() #背景方块图表 > > #初始化所有背景方块为-1, 表示没有方块 for ((i = 0; i < iTrayHeight * iTrayWidth; i++)); do iMap[$i]=-1; done > > #接收输入的进程的主函数 function RunAsKeyReceiver() { > local pidDisplayer key aKey sig cESC sTTY > > pidDisplayer=$1 > aKey=(0 0 0) > > cESC=`echo -ne "\033"` > cSpace=`echo -ne "\040"` > > #保存终端属性。在read -s读取终端键时,终端的属性会被暂时改变。 > #如果在read -s时程序被不幸杀掉,可能会导致终端混乱, > #需要在程序退出时恢复终端属性。 > sTTY=`stty -g` > > #捕捉退出信号 > trap "MyExit;" INT TERM > trap "MyExitNoSub;" $sigExit > > #隐藏光标 > echo -ne "\033[?25l" > > > while (( 1 )) > do > #读取输入。注-s不回显,-n读到一个字符立即返回 > read -s -n 1 key > > aKey[0]=${aKey[1]} > aKey[1]=${aKey[2]} > aKey[2]=$key > sig=0 > > #判断输入了何种键 > if [[ $key == $cESC && ${aKey[1]} == $cESC ]] > then > #ESC键 > MyExit > elif [[ ${aKey[0]} == $cESC && ${aKey[1]} == "[" ]] > then > if [[ $key == "A" ]]; then sig=$sigRotate #<向上键> > elif [[ $key == "B" ]]; then sig=$sigDown #<向下键> > elif [[ $key == "D" ]]; then sig=$sigLeft #<向左键> > elif [[ $key == "C" ]]; then sig=$sigRight #<向右键> > fi > elif [[ $key == "W" || $key == "w" ]]; then sig=$sigRotate #W, w > elif [[ $key == "S" || $key == "s" ]]; then sig=$sigDown #S, s > elif [[ $key == "A" || $key == "a" ]]; then sig=$sigLeft #A, a > elif [[ $key == "D" || $key == "d" ]]; then sig=$sigRight #D, d > elif [[ "[$key]" == "[]" ]]; then sig=$sigAllDown #空格键 > elif [[ $key == "Q" || $key == "q" ]] #Q, q > then > MyExit > fi > > if [[ $sig != 0 ]] > then > #向另一进程发送消息 > kill -$sig $pidDisplayer > fi > done } > > #退出前的恢复 function MyExitNoSub() { > local y > > #恢复终端属性 > stty $sTTY > ((y = iTop + iTrayHeight + 4)) > > #显示光标 > echo -e "\033[?25h\033[${y};0H" > exit } > > > function MyExit() { > #通知显示进程需要退出 > kill -$sigExit $pidDisplayer > > MyExitNoSub } > > > #处理显示和游戏流程的主函数 function RunAsDisplayer() { > local sigThis > InitDraw > > #挂载各种信号的处理函数 > trap "sig=$sigRotate;" $sigRotate > trap "sig=$sigLeft;" $sigLeft > trap "sig=$sigRight;" $sigRight > trap "sig=$sigDown;" $sigDown > trap "sig=$sigAllDown;" $sigAllDown > trap "ShowExit;" $sigExit > > while (( 1 )) > do > #根据当前的速度级iLevel不同,设定相应的循环的次数 > for ((i = 0; i < 21 - iLevel; i++)) > do > sleep 0.02 > sigThis=$sig > sig=0 > > #根据sig变量判断是否接受到相应的信号 > if ((sigThis == sigRotate)); then BoxRotate; #旋转 > elif ((sigThis == sigLeft)); then BoxLeft; #左移一列 > elif ((sigThis == sigRight)); then BoxRight; #右移一列 > elif ((sigThis == sigDown)); then BoxDown; #下落一行 > elif ((sigThis == sigAllDown)); then BoxAllDown; #下落到底 > fi > done > #kill -$sigDown $$ > BoxDown #下落一行 > done } > > > #BoxMove(y, x), 测试是否可以把移动中的方块移到(x, y)的位置, 返回0则可以, 1不可以 function BoxMove() { > local j i x y xTest yTest > yTest=$1 > xTest=$2 > for ((j = 0; j < 8; j += 2)) > do > ((i = j + 1)) > ((y = ${boxCur[$j]} + yTest)) > ((x = ${boxCur[$i]} + xTest)) > if (( y < 0 || y >= iTrayHeight || x < 0 || x >= iTrayWidth)) > then > #撞到墙壁了 > return 1 > fi > if ((${iMap[y * iTrayWidth + x]} != -1 )) > then > #撞到其他已经存在的方块了 > return 1 > fi > done > return 0; } > > > #将当前移动中的方块放到背景方块中去, > #并计算新的分数和速度级。(即一次方块落到底部) function Box2Map() { > local j i x y xp yp line > > #将当前移动中的方块放到背景方块中去 > for ((j = 0; j < 8; j += 2)) > do > ((i = j + 1)) > ((y = ${boxCur[$j]} + boxCurY)) > ((x = ${boxCur[$i]} + boxCurX)) > ((i = y * iTrayWidth + x)) > iMap[$i]=$cBoxCur > done > > #消去可被消去的行 > line=0 > for ((j = 0; j < iTrayWidth * iTrayHeight; j += iTrayWidth)) > do > for ((i = j + iTrayWidth - 1; i >= j; i--)) > do > if ((${iMap[$i]} == -1)); then break; fi > done > if ((i >= j)); then continue; fi > > ((line++)) > for ((i = j - 1; i >= 0; i--)) > do > ((x = i + iTrayWidth)) > iMap[$x]=${iMap[$i]} > done > for ((i = 0; i < iTrayWidth; i++)) > do > iMap[$i]=-1 > done > done > > if ((line == 0)); then return; fi > > #根据消去的行数line计算分数和速度级 > ((x = iLeft + iTrayWidth * 2 + 7)) > ((y = iTop + 11)) > ((iScore += line * 2 - 1)) > #显示新的分数 > echo -ne "\033[1m\033[3${cScoreValue}m\033[${y};${x}H${iScore} " > if ((iScore % iScoreEachLevel < line * 2 - 1)) > then > if ((iLevel < 20)) > then > ((iLevel++)) > ((y = iTop + 14)) > #显示新的速度级 > echo -ne "\033[3${cScoreValue}m\033[${y};${x}H${iLevel} " > fi > fi > echo -ne "\033[0m" > > > #重新显示背景方块 > for ((y = 0; y < iTrayHeight; y++)) > do > ((yp = y + iTrayTop + 1)) > ((xp = iTrayLeft + 1)) > ((i = y * iTrayWidth)) > echo -ne "\033[${yp};${xp}H" > for ((x = 0; x < iTrayWidth; x++)) > do > ((j = i + x)) > if ((${iMap[$j]} == -1)) > then > echo -ne " " > else > echo -ne "\033[1m\033[7m\033[3${iMap[$j]}m\033[4${iMap[$j]}m[]\033[0m" > fi > done > done } > > > #下落一行 function BoxDown() { > local y s > ((y = boxCurY + 1)) #新的y坐标 > if BoxMove $y $boxCurX #测试是否可以下落一行 > then > s="`DrawCurBox 0`" #将旧的方块抹去 > ((boxCurY = y)) > s="$s`DrawCurBox 1`" #显示新的下落后方块 > echo -ne $s > else > #走到这儿, 如果不能下落了 > Box2Map #将当前移动中的方块贴到背景方块中 > RandomBox #产生新的方块 > fi } > > #左移一列 function BoxLeft() { > local x s > ((x = boxCurX - 1)) > if BoxMove $boxCurY $x > then > s=`DrawCurBox 0` > ((boxCurX = x)) > s=$s`DrawCurBox 1` > echo -ne $s > fi } > > #右移一列 function BoxRight() { > local x s > ((x = boxCurX + 1)) > if BoxMove $boxCurY $x > then > s=`DrawCurBox 0` > ((boxCurX = x)) > s=$s`DrawCurBox 1` > echo -ne $s > fi } > > > #下落到底 function BoxAllDown() { > local k j i x y iDown s > iDown=$iTrayHeight > > #计算一共需要下落多少行 > for ((j = 0; j < 8; j += 2)) > do > ((i = j + 1)) > ((y = ${boxCur[$j]} + boxCurY)) > ((x = ${boxCur[$i]} + boxCurX)) > for ((k = y + 1; k < iTrayHeight; k++)) > do > ((i = k * iTrayWidth + x)) > if (( ${iMap[$i]} != -1)); then break; fi > done > ((k -= y + 1)) > if (( $iDown > $k )); then iDown=$k; fi > done > > s=`DrawCurBox 0` #将旧的方块抹去 > ((boxCurY += iDown)) > s=$s`DrawCurBox 1` #显示新的下落后的方块 > echo -ne $s > Box2Map #将当前移动中的方块贴到背景方块中 > RandomBox #产生新的方块 } > > > #旋转方块 function BoxRotate() { > local iCount iTestRotate boxTest j i s > iCount=${countBox[$iBoxCurType]} #当前的方块经旋转可以产生的样式的数目 > > #计算旋转后的新的样式 > ((iTestRotate = iBoxCurRotate + 1)) > if ((iTestRotate >= iCount)) > then > ((iTestRotate = 0)) > fi > > #更新到新的样式, 保存老的样式(但不显示) > for ((j = 0, i = (${offsetBox[$iBoxCurType]} + $iTestRotate) * 8; j < 8; j++, i++)) > do > boxTest[$j]=${boxCur[$j]} > boxCur[$j]=${box[$i]} > done > > if BoxMove $boxCurY $boxCurX #测试旋转后是否有空间放的下 > then > #抹去旧的方块 > for ((j = 0; j < 8; j++)) > do > boxCur[$j]=${boxTest[$j]} > done > s=`DrawCurBox 0` > > #画上新的方块 > for ((j = 0, i = (${offsetBox[$iBoxCurType]} + $iTestRotate) * 8; j < 8; j++, i++)) > do > boxCur[$j]=${box[$i]} > done > s=$s`DrawCurBox 1` > echo -ne $s > iBoxCurRotate=$iTestRotate > else > #不能旋转,还是继续使用老的样式 > for ((j = 0; j < 8; j++)) > do > boxCur[$j]=${boxTest[$j]} > done > fi } > > > #DrawCurBox(bDraw), 绘制当前移动中的方块, bDraw为1, 画上, bDraw为0, 抹去方块。 function DrawCurBox() { > local i j t bDraw sBox s > bDraw=$1 > > s="" > if (( bDraw == 0 )) > then > sBox="\040\040" > else > sBox="[]" > s=$s"\033[1m\033[7m\033[3${cBoxCur}m\033[4${cBoxCur}m" > fi > > for ((j = 0; j < 8; j += 2)) > do > ((i = iTrayTop + 1 + ${boxCur[$j]} + boxCurY)) > ((t = iTrayLeft + 1 + 2 * (boxCurX + ${boxCur[$j + 1]}))) > #\33[y;xH, 光标到(x, y)处 > s=$s"\033[${i};${t}H${sBox}" > done > s=$s"\033[0m" > echo -n $s } > > > #更新新的方块 function RandomBox() { > local i j t > > #更新当前移动的方块 > iBoxCurType=${iBoxNewType} > iBoxCurRotate=${iBoxNewRotate} > cBoxCur=${cBoxNew} > for ((j = 0; j < ${#boxNew[@]}; j++)) > do > boxCur[$j]=${boxNew[$j]} > done > > > #显示当前移动的方块 > if (( ${#boxCur[@]} == 8 )) > then > #计算当前方块该从顶端哪一行"冒"出来 > for ((j = 0, t = 4; j < 8; j += 2)) > do > if ((${boxCur[$j]} < t)); then t=${boxCur[$j]}; fi > done > ((boxCurY = -t)) > for ((j = 1, i = -4, t = 20; j < 8; j += 2)) > do > if ((${boxCur[$j]} > i)); then i=${boxCur[$j]}; fi > if ((${boxCur[$j]} < t)); then t=${boxCur[$j]}; fi > done > ((boxCurX = (iTrayWidth - 1 - i - t) / 2)) > > #显示当前移动的方块 > echo -ne `DrawCurBox 1` > > #如果方块一出来就没处放,Game over! > if ! BoxMove $boxCurY $boxCurX > then > kill -$sigExit ${PPID} > ShowExit > fi > fi > > > > #清除右边预显示的方块 > for ((j = 0; j < 4; j++)) > do > ((i = iTop + 1 + j)) > ((t = iLeft + 2 * iTrayWidth + 7)) > echo -ne "\033[${i};${t}H " > done > > #随机产生新的方块 > ((iBoxNewType = RANDOM % ${#offsetBox[@]})) > ((iBoxNewRotate = RANDOM % ${countBox[$iBoxNewType]})) > for ((j = 0, i = (${offsetBox[$iBoxNewType]} + $iBoxNewRotate) * 8; j < 8; j++, i++)) > do > boxNew[$j]=${box[$i]}; > done > > ((cBoxNew = ${colorTable[RANDOM % ${#colorTable[@]}]})) > > #显示右边预显示的方块 > echo -ne "\033[1m\033[7m\033[3${cBoxNew}m\033[4${cBoxNew}m" > for ((j = 0; j < 8; j += 2)) > do > ((i = iTop + 1 + ${boxNew[$j]})) > ((t = iLeft + 2 * iTrayWidth + 7 + 2 * ${boxNew[$j + 1]})) > echo -ne "\033[${i};${t}H[]" > done > echo -ne "\033[0m" } > > > #初始绘制 function InitDraw() { > clear > RandomBox #随机产生方块,这时右边预显示窗口中有方快了 > RandomBox #再随机产生方块,右边预显示窗口中的方块被更新,原先的方块将开始下落 > local i t1 t2 t3 > > #显示边框 > echo -ne "\033[1m" > echo -ne "\033[3${cBorder}m\033[4${cBorder}m" > > ((t2 = iLeft + 1)) > ((t3 = iLeft + iTrayWidth * 2 + 3)) > for ((i = 0; i < iTrayHeight; i++)) > do > ((t1 = i + iTop + 2)) > echo -ne "\033[${t1};${t2}H||" > echo -ne "\033[${t1};${t3}H||" > done > > ((t2 = iTop + iTrayHeight + 2)) > for ((i = 0; i < iTrayWidth + 2; i++)) > do > ((t1 = i * 2 + iLeft + 1)) > echo -ne "\033[${iTrayTop};${t1}H==" > echo -ne "\033[${t2};${t1}H==" > done > echo -ne "\033[0m" > > > #显示"Score"和"Level"字样 > echo -ne "\033[1m" > ((t1 = iLeft + iTrayWidth * 2 + 7)) > ((t2 = iTop + 10)) > echo -ne "\033[3${cScore}m\033[${t2};${t1}HScore" > ((t2 = iTop + 11)) > echo -ne "\033[3${cScoreValue}m\033[${t2};${t1}H${iScore}" > ((t2 = iTop + 13)) > echo -ne "\033[3${cScore}m\033[${t2};${t1}HLevel" > ((t2 = iTop + 14)) > echo -ne "\033[3${cScoreValue}m\033[${t2};${t1}H${iLevel}" > echo -ne "\033[0m" } > > > #退出时显示GameOVer! function ShowExit() { > local y > ((y = iTrayHeight + iTrayTop + 3)) > echo -e "\033[${y};0HGameOver!\033[0m" > exit } > > > > #游戏主程序在这儿开始. if [[ $1 != "--show" ]] then > bash $0 --show& #以参数--show将本程序再运行一遍 > RunAsKeyReceiver $! #以上一行产生的进程的进程号作为参数 > exit else > #当发现具有参数--show时,运行显示函数 > RunAsDisplayer > exit fi