#04 策略模式
#define _CRT_SECURE_NO_WARNINGS
#include <iostream>
using namespace std;
//抽象武器 武器策略
class WeaponStrategy{
public:
virtual void UseWeapon() = 0;
};
class Knife : public WeaponStrategy{
public:
virtual void UseWeapon(){
cout << "使用匕首!" << endl;
}
};
class AK47 :public WeaponStrategy{
public:
virtual void UseWeapon(){
cout << "使用AK47!" << endl;
}
};
class Character {
public:
void setWeapon(WeaponStrategy* weapon){
this->pWeapon = weapon;
}
void ThrowWeapon(){
this->pWeapon->UseWeapon();
}
public:
WeaponStrategy* pWeapon;
};
void test01(){
//创建角色
Character* character = new Character;
//武器策略
WeaponStrategy* knife = new Knife;
WeaponStrategy* ak47 = new AK47;
character->setWeapon(knife);
character->ThrowWeapon();
character->setWeapon(ak47);
character->ThrowWeapon();
delete ak47;
delete knife;
delete character;
}
int main(void){
test01();
return 0;
}